A World Space UI can exist in the three dimensional world, just like any other GameObject. This allows you as a UI designer to create completely different types of interactions, compared with a traditional Screen Space UI. In this tutorial, you will learn more about the use cases for World Space UIs, then design a new version of your UI in world space.
By the end of this tutorial, you'll be able to:
Identify the use cases for different Canvas render modes: Screen Space - Overlay, Screen Space - Camera; World Space.