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Streaming Lab Beta
Challenge: Sequencing Animations with Timeline
Tutorial
Beginner
30 Mins
Overview
Overview
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1.
Challenge Lab Overview
Summary
In this challenge Lab, you will be using a web-streamed editor to animate each child object in the brake model to exemplify the brake’s components.

To do so, you will: 1. Animate the caliper on the Z-axis 2. Animate the bolts vertically on the Y-axis 3. Animate the brake’s back and front on the Z and Y axes.
Topics we'll cover
Language
English
Recommended Unity Versions
2018.3
Tutorial
Challenge: Sequencing Animations with Timeline
Streaming Lab Beta
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Streaming Lab Beta
1.
Challenge Lab Overview
The goal of this challenge is to apply our new animation learnings to an object to visualize the anatomy of the object. In this Lab, we will use an automotive brake to explore how we can animate its different child objects to reveal all parts and pieces. The provided scene has a brake labeled “PiXYZ-DEMO-BRAKES.CATProduct”. The Complete scene uses a Timeline to coordinate the multiple animations in the scene.
What Will You Do? In this Lab, you will animate each child object in the brake model to exemplify the brake’s components. To do so, you will: 1. Animate the caliper on the Z-axis 2. Animate the bolts vertically on the Y-axis 3. Animate the brake’s back and front on the Z and Y axes.