Color, Detail, and PBR in Substance Designer - Part 1

Tutorial
Beginner
+10 XP
45 Mins
Overview
Live
Summary
This first part of the tutorial shows you how to create masked surface details on your texture, such as those small pock marked elements. It also shows you how to create color information based on your height details and how to add detail to base colors.
Select your Unity version
Last updated: November 05, 2019
2018.1
Language
English
Color, Detail, and PBR in Substance Designer - Part 1