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Color, Detail, and PBR in Substance Designer - Part 2

Tutorial
Beginner
35 Mins
Overview
Details
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Summary
This second part of the tutorial shows you how to create unique roughness information from your textures. You will also learn how to export Substance graphs into bitmap textures that you can then use inside of Unity.
Recommended Unity versions
2018
Topics we'll cover
Language
English
Tutorial
Color, Detail, and PBR in Substance Designer - Part 2
0
Color, Detail, and PBR in Substance Designer - Part 2