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Color, Detail, and PBR in Substance Designer - Part 2
Tutorial
Beginner
35 Mins
Overview
Overview
Summary
This second part of the tutorial shows you how to create unique roughness information from your textures. You will also learn how to export Substance graphs into bitmap textures that you can then use inside of Unity.
Language
English
Recommended Unity Versions
2018
Tutorial
Color, Detail, and PBR in Substance Designer - Part 2