2D RPG
After a month spending a month I successfully created my first RPG game. Throughout this Game, I learn how to create a versatile player controller using a finite state machine, levels, parallax effect, camera controllers, enemies to fight against, and an engaging combat system with mechanics such as dashes, counterattacks, skills, and more. From there, I move on to more advanced systems that will turn your game into a fully functional RPG, with items, crafting, stats such critical attacks, evasion, magical damage, elemental effects and more. You'll also develop UI elements to manage all of these systems and create a save system to save your progress, checkpoints, items, skills, experience, and currency.