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Game Character Rigging Fundamentals - Project Overview

5 Mins
This tutorial will cover the entire process for rigging this character, so by the end of this course, you’ll have a fully poseable character who's ready for animation. The steps in this process include learning about joints and where to place them when creating the character's skeleton, making animation controllers and constraining them in different ways to parts of the rig, applying smooth skin weights to our mesh and editing them with the paint skin weights tool and the component editor, and setting driven keys to drive complex movement, such as finger gripping and the inverse foot roll. By the end of the course, you will have everything you need to rig game ready characters and an excellent foundation for moving on to more advanced aspects of rigging.
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Last updated: November 05, 2019
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Game Character Rigging Fundamentals - Project Overview