Project Overview - Prototyping Game Systems for Swords and Shovels
Where am I?
In this project, we are going to use prototyping techniques to integrate new game play into an existing game loop using Unity and C#. Some of the major topics we will cover include understanding the design needs based on a game design document; building new game systems, including harvesting loot and using power-ups; integrating the new systems with existing gameplay; and playtesting the prototype and iterating based on player feedback. By the end of this course, you'll know how to prototype new game systems for a larger project.