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Create a burst particle

+10 XP
30 Mins
For Educators
Some VFX are triggered by a user’s actions, which makes the application feel more responsive and dynamic. In this tutorial, you will create a new smoke burst effect, then allow the user to generate that effect whenever they want to ignite or extinguish the fire.
By the end of this tutorial, you'll be able to:
  • Create a single burst of particles, rather than a continuous emission over time by using the Bursts section of the Emission module.
  • Add randomness to a Particle System by using the Random Between Two Constants feature.
  • Change the color of a particle over its lifetime by using the gradient editor and the Color Over Lifetime module.
  • Change the size of a particle over its lifetime by using the curve editor in the Size Over Lifetime module.
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Last updated: February 13, 2023
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Create a burst particle