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Create a structure with primitives

Tutorial
Foundational
+10 XP
45 Mins
(10035)
Overview
Summary
This tutorial is an exercise in which you can apply your understanding of GameObjects and transforms to build a structure out of 3D primitives. In this tutorial, you will:
  • Add primitives to an empty Scene.
  • Create an empty GameObject as a parent for other GameObjects.
  • Duplicate GameObjects.
  • Create parent-child relationships between GameObjects using the Hierarchy window.
  • Navigate around the Scene in the 3D space.
  • Transform the primitives to a given position, rotation, and scale.
Select your Unity version
Last updated: November 16, 2023
2021.3
2019.4
Language
English
Create a structure with primitives