In this recorded live training session from August 2016, we create a flexible player ability system which includes player abilities with cool downs, similar to those seen in MOBA or MMO games. The approach uses scriptable objects and is designed to allow game designers to create multiple variations of an ability and swap between them easily.
Select your Unity version
Last updated: June 03, 2019
5.x
Language
English
Unity Pro
The complete solution for professionals to create, operate and monetize.