In this tutorial, we'll follow through with our scene and character rig, then build the skeleton. We'll talk a bit about object hierarchy and how all that pertains to the joints in our skeleton system. After that, we will build the dwarf hero skeleton from start to finish, beginning with his spine, then moving onto his arms and legs. While we're working on the leg, we also want to set up the joints necessary for an inverse foot system. Once that's all done, we'll create the character's finger joints, then mirror both limbs so we aren't doing twice the work. Finally, we'll end with a simple, but effective eye setup and beard system.