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Creating Custom Gizmos for Development - 2019.2

Tutorial
Intermediate
+10 XP
30 Mins
(63)
Overview
Summary
In this tutorial, we’ll explore the many wonders of custom Gizmos. Most often experienced in the form of the scale, rotate, and translate tools in the Unity Editor, Gizmos are capable of much more, and are among the easiest, most versatile ways to customize the Unity Editor for your project. They can be used to augment existing capabilities — such as displaying the bounds of a Box Collider, even when its GameObject isn’t selected — or to create a wide variety of functionality.
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Last updated: November 04, 2020
2019.4
2019.2
Language
English
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Creating Custom Gizmos for Development - 2019.2