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Creating Physically Based Materials - 2019.1, 2019.2

Tutorial
Beginner
10 Mins
Overview
Details
Your progress
Summary
The Unity Editor uses Physically Based Rendering (PBR) in order to more accurately simulate realistic lighting scenarios. To fully take advantage of PBR, a material should be physically based. This is done through the Shader — the script that mathematically calculates how a material should appear under different lighting conditions. In this tutorial, you will learn about standard Shaders and texture properties.
Recommended Unity versions
2019.1 - 2019.2
Topics we'll cover
Language
English
Creating Physically Based Materials - 2019.1, 2019.2