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Creating URP Materials - 2019.3

Tutorial
Beginner
+10 XP
10 Mins
(211)
Overview
Summary
The Universal Render Pipeline (URP) aims to optimize real-time performance on traditionally performance-constrained platforms, such as mobile devices or low-end consoles and PCs. It does this by making some tradeoffs in the lighting and shading sections of the pipeline.
If you wish to target a wide range of mobile devices, virtual reality, or your project has a limited need for real-time lighting, then using URP will be incredibly beneficial.
In this tutorial, you'll learn how to create and upgrade existing projects and materials to the URP.
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Last updated: October 12, 2020
2019.3
Language
English
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Creating URP Materials - 2019.3