In this tutorial, we'll begin walking step-by-step through creating UVs for our character's body geometry. Along the way, you'll learn how to approach more complex shapes when thinking about your UVs. You'll learn some standard techniques for UVing the human form. You'll learn some methods for alleviating distortion for a human head mesh. And you'll also learn how you can intentionally create overlapping UVs for mesh pieces and why you might want to do this.