In this tutorial, we'll be walking step-by-step through creating UVs for our character's clothing and armor. To start off, we're going to learn how to speed up the process of creating UVs when there are multiple mesh pieces that need to be UV'd. We'll also learn how to identify potential mesh targets before overlapping UVs. And we'll learn how we can begin to duplicate and mirror geometry across an axis to create overlapping UVs. Finally, we'll learn how to export our UV game mesh for texturing in Substance Painter.