In programming, events are occurrences — that is, things that happen. Events allow you to design gameplay mechanics for when-this-do-that situations. In Visual Scripting, you can use custom events with just two units — a process that is much easier than in C#. In this tutorial, you will use custom events to make things happen for Clive the Cat.
By the end of this tutorial, you’ll be able to:
Add a new custom event trigger to a visual script.
Write a visual script that responds to a custom event.
Pass a GameObject from one script to another by way of a custom event.