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Custom events in Visual Scripting

Tutorial
Beginner
+10 XP
20 Mins
(204)
Overview
Live
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Summary
In programming, events are occurrences — that is, things that happen. Events allow you to design gameplay mechanics for when-this-do-that situations. In Visual Scripting, you can use custom events with just two units — a process that is much easier than in C#. In this tutorial, you will use custom events to make things happen for Clive the Cat.
By the end of this tutorial, you’ll be able to:
  • Add a new custom event trigger to a visual script.
  • Write a visual script that responds to a custom event.
  • Pass a GameObject from one script to another by way of a custom event.
  • Copy a visual script in the Project window.
  • Adapt a visual script to another purpose.
  • Add data inputs to an existing super unit
Select your Unity version
Last updated: April 21, 2021
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Language
English
Custom events in Visual Scripting