In this tutorial, you’ll learn to deploy your app to the Oculus Go. The Oculus Go is an Android Device, so you will learn how to switch the “build target” from a desktop build to Android and toggle on “VR Supported” within the Unity Editor so the scene can run as VR-supported. These changes will underpin your understanding of building to different platforms using the Unity game engine. Viewing your application only in the editor will leave you without the proper perspective you need to design for VR, hence this step is critical to the VR development process.