This tutorial will focus on Dialogue Systems. So dialogue systems can cover a wide range of things, such as how the character on the screen can talk to the player like you. This can be in the form of a narrative or, say, some kind of conversation of a speech bubble. So we're going to first do a speech bubble over the player. We're then going to use TextMesh Pro for icons that will fall in line with the text. So you can have icons that show buttons or other things that must be shown to you inside of an actual textbox. Then we're going to do a dialogue system that is a chat between two characters. This is normal for things like visual novels or RPGs.