View Tutorial Content

Explore shaders

Tutorial
Beginner
+10 XP
15 Mins
Overview
Skills
Live
Groups
Summary
Shaders do the work of computing how meshes will be rendered. In this tutorial, you’ll learn about the types of shaders and see how they fit into the rendering process.
By the end of this tutorial, you'll be able to:
  • Determine the shader type for an object based on the design requirements
  • Explain the difference between physically-based and non-physically-based rendering, and reasons for using each
  • Explain the difference between a lit and unlit shader, and the reasons for using each
  • Explain vertex and fragment (pixel) shaders
  • Describe use cases for the Universal Render Pipeline shaders provided with Unity
Related documentation
Select your Unity version
Last updated: December 06, 2021
2020.3
Language
English
Explore shaders