Please note that as we update these projects, the screenshots provided might not reflect the exact folder structure of your project. If you notice it’s different, you can always search the name of the asset to find what you’re looking for.
1. If you haven’t already, open the MainScene scene in the Project window
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Tip: To switch between the One Column and Two Column Layout in the Project window, click the small three horizontal lines icon in the upper right corner of the Project window.
2. In the Project window, open the NatureProps folder. You can search for the term, or manually open it by going to: Assets > ModAssets > Models > NatureProps
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3. Click and drag one of the assets into your scene. You’ll see it appear as a gameobject in the Hierarchy window.
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4. With the gameobject selected in the Hierarchy window, look at the Inspector window to see the object’s different components. Here you will find the ‘Materials’ assigned to that object.
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Materials can belong to many different objects, so modifying the Materials outright can lead to unwanted and unexpected changes in the project. (Modifying an existing material could impact more gameobjects than just the one selected in the Hierarchy.) Therefore, we need to assign a different material to modify only the color of the single object we brought into the scene.
5. In the Project Window, search or navigate to the “Custom Materials” folder (Assets>UTech>ModAssets>Materials>Custom Materials)
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You’ll see a list of different Materials that you can apply to your object.
6. Click one of the Materials, and in the Inspector window, you’ll see the components and properties that make up the Material. Most importantly, it’s Albedo – for our purposes, you can understand this term representing the object’s color.
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Tip: Wondering how the Project window and Inspector window are side-by-side in the above screenshot? The windows in Unity are modular. Simply click on the title tab and drag them where you wish.
7. Once you find a Material you’d like to apply to your object, just drag it from the list in the Project window, onto a surface of your object.
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8. Congratulations, you’ve just swapped a Material
9. To take another look at what you just did, select your object in the Scene view. Select the Move tool in the upper left then click on your object.
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10. Now look at the Inspector window. You’ll notice that the new Material you dragged onto the object's surface now appears in the Inspector when viewing your object.
1. Select a Material from the Customer Materials folder in the Project window.
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2. With your keyboard enter “Ctrl+D” on Windows or “Cmd+D” on Mac
3. This will duplicate the previously selected material
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4. Rename it
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5. In the Inspector, find the ‘Albedo’ box, click it and the Color window will appear.
6. Select the color of your choice
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7. Next, find the “Emission” checkbox. If it’s checked, it means that the object will also be emitting a color. Here you have two choices, either uncheck the box in which case the object will no longer emit a second color; or select a second color to emit.
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8. Now drag your new material onto your object.
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Congratulations! Now you know how to create and apply your own Materials.
Sorry, this learning content is no longer available.
This content has been removed, but don’t worry – you can still continue your learning journey with the content below, which covers many of the same topics and skills:
Sorry, this learning content is no longer available.
This content has been removed, but don’t worry – you can still continue your learning journey with the content below, which covers many of the same topics and skills: