In the previous tutorial: Deeper Dive into Monetization you identified the impact of monetization on player experience, types of monetization, considered the relationship between monetization and game design, explored a successful case study and reflected on when to start adding monetization to your game.
In this tutorial you’ll be exploring "Free-to-play" tactics. “Free-to-play” comes from what is commonly referred to as “Freemium” in business. It basically means offering a product or a service free of charge at a very basic level.
Monetization comes in when extra functions and services are offered to enhance the product and/or user experience. You will now compare different types of monetization tactics in more depth so you can pick the best one(s) for your game.
In this tutorial you'll:
Compare different types of advertising
Compare three types of IAPs
Explore how to combine and balance ads and IAPs
Measure the success of your monetization efforts
Reflect on how ads and IAP can interfere with retention numbers
Select your Unity version
Last updated: March 12, 2020
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