Generating Content
Tutorial
Advanced
1 Hour10 Mins
Overview
Overview
Summary
Part 1 of 9: Cellular Automata. In this lesson a random seed is set using "System.Random". This is a valid approach. It is worth noting that Unity also has a Random class and a Random.seed built in. These can be used as an alternative to System.Random.
Topics we'll cover
Language
English
Recommended Unity Versions
5
Tutorial
Generating Content