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Generating Content

Tutorial
Advanced
1 Hour10 Mins
(79)
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Summary
Part 1 of 9: Cellular Automata. In this lesson a random seed is set using "System.Random". This is a valid approach. It is worth noting that Unity also has a Random class and a Random.seed built in. These can be used as an alternative to System.Random.
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Last updated: January 21, 2022
5.x
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Generating Content