COVID-19 Support:
We’re providing all users three months of complimentary access to Unity Learn Premium, from March 19 to June 20, 2020.
Just log in to start learning.

Generating Content

Tutorial
Advanced
1 Hour10 Mins
Overview
Details
Your progress
Summary
Part 1 of 9: Cellular Automata. In this lesson a random seed is set using "System.Random". This is a valid approach. It is worth noting that Unity also has a Random class and a Random.seed built in. These can be used as an alternative to System.Random.
Recommended Unity versions
5.x
Topics we'll cover
Language
English
Generating Content