HDRP Area Lights - 2019.3

Tutorial
Beginner
10 Mins
Overview
Details
Summary
Introduced in Unity 2018.1, the High Definition Render Pipeline (HDRP) was developed to fulfill the needs of industries that require high-fidelity visuals. Area Lights in the HDRP are rendered in real time and, unlike previous pipelines, there’s no baking required. Area Lights now benefit from the HDRP’s unified lighting, which means there’s no longer a distinction between opaque, transparent, or volumetric Materials. In this tutorial, we will create an Area Light and then set its properties.
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Last updated: February 03, 2020
2019.3
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Tutorial
HDRP Area Lights - 2019.3
1
HDRP Area Lights - 2019.3