Hide
Tutorial
·
intermediate
·
+10XP
·
35 mins
·
(77)
Unity Technologies

In this tutorial students will take a look at the basics behind the hide behaviour. In it we will create a simple hide method that will have the agent hide behind the closest obstacle in the environment. Next, students complete the development of the hiding behaviour and work to calculate a more accurate hiding location and reduce the number of calls to the method in the update.
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1. Hide Part 1
In this unit students will take a look at the basics behind the hide behaviour. In it we will create a simple hide method that will have the agent hide behind the closest obstacle in the environment.
2. Hide Part 2
In this unit students continue the development of the hiding behaviour.
3. Hide Part 3
In this unit students complete the development of the hiding behaviour and work to calculate a more accurate hiding location and reduce the number of calls to the method in the update.