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Tutorial
Intermediate
35 Mins
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Summary
In this tutorial students will take a look at the basics behind the hide behaviour. In it we will create a simple hide method that will have the agent hide behind the closest obstacle in the environment. Next, students complete the development of the hiding behaviour and work to calculate a more accurate hiding location and reduce the number of calls to the method in the update.
Recommended Unity versions
2019.1 and Above
Topics we'll cover
Industry
Language
English
Tutorial
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