In this tutorial, you’ll learn how to configure imported animation and use it in an already existing project.
By the end of this tutorial, you'll be able to:
Define the different rig types and their uses.
Describe how an avatar is used with a humanoid rig to share animation.
Describe how an avatar is used with an animator controller to control animation.
Apply imported animation clips to rigged models in Unity.
Configure a humanoid rig to share animations between characters.
Trim animation clips to access specific keyframed sequences within them.
Create a new Animator Controller for an imported rig.
Share Animator Controllers between humanoid rigs.
Identify the purpose of a specified parameter.
Describe the relationship between parameters and transitions.