Introduction to LWRP - 2019.2

Tutorial
Intermediate
10 Mins
Overview
Details
Summary
The goal of the Lightweight Rendering Pipeline (LWRP) is to provide optimized performance for developers targeting a broad range of platforms, VR, and games with limited realtime lighting needs. It does this by making some tradeoffs with regard to lighting and shading.
Select your Unity version
Last updated: October 12, 2020
2019.2
2019.1
2018.3
Tutorial
Introduction to LWRP - 2019.2
0
Introduction to LWRP - 2019.2