Unity Learn home
View Tutorial Content

Introduction to LWRP - 2019.2

Tutorial
Intermediate
+10 XP
10 Mins
(31)
Overview
Summary
The goal of the Lightweight Rendering Pipeline (LWRP) is to provide optimized performance for developers targeting a broad range of platforms, VR, and games with limited realtime lighting needs. It does this by making some tradeoffs with regard to lighting and shading.
Select your Unity version
Last updated: December 14, 2021
2019.2
2019.1
2018.3
Language
English
Introduction to LWRP - 2019.2