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Keycard reader

Tutorial
Intermediate
+10 XP
1 Hour30 Mins
(129)
Overview
Skills
Summary
You’re ready to move on to the second, more challenging feature from the project brief: the keycard reader. This feature will require you to detect precise positions and angles as the card enters and exits the reader, so it will require some 3D vector skills.
In this tutorial, you will do the following:
  • Program a custom VR keycard reader according to the requirements of the project brief, with the help of optional hints
  • Use mathematical formulas, such as dot products, to program custom 3D interactions
Select your Unity version
Last updated: February 08, 2024
2022.3
2022.2
2022.1
2021.3
Language
English
Overview Video
Overview
The Keycard Reader
0 Secs
Keycard reader