Premium
Streaming Lab Beta
Label Objects Using User Interfaces
Tutorial
Beginner
30 Mins
Overview
Overview
You have completed 0% of this Tutorial.
1.
Why User Interfaces?
2.
Label Objects with Text and Images
Summary
This tutorial will serve as an introduction to User Interfaces in Virtual Reality.
Topics we'll cover
Language
English
Recommended Unity Versions
2018.3
Tutorial
Label Objects Using User Interfaces
Streaming Lab Beta
This tutorial contains a Streaming Lab
The Streaming Lab takes 2-5 minutes to load. Launch the Lab to load it in a new tab, and return to continue this tutorial. When you get to the Streaming Lab step, your Lab should be ready. Note that you have 15 minutes to return to your Lab before you have to reload it.
Streaming Labs are currently in Beta and optimized for North American usage.
1.
Why User Interfaces?
This tutorial will serve as an introduction to User Interfaces in Virtual Reality. A User Interface (UI) is fundamentally a communication tool. It acts as the control panel between the user and a technology, or as a messaging tool, informing the user of other features. In essence, UI communicates information and unlocks new features and abilities in an application.
What you will learn:
By the end of this tutorial, you’ll be able to:
  1. Add descriptive UI objects to a 3D scene (images, text, lines)
  2. Use these UI components to label other objects in the scene
  3. Add UI to label a bulletin board
  4. Create UI screens to begin building an interactable menu

Streaming Lab Beta
2.
Label Objects with Text and Images
This lab will walk you through the steps to build an informational bulletin board, exercising the process of adding images, text, and lines to our scene. It will demonstrate how we can use these three UI elements to label objects in 3D space.
What Will You Do?
  1. Add a header label at the top of the board by creating an image.
  2. Add text to finish the label
  3. Add blueprint and house images to your bulletin board.
  4. Connect features of the house to the blueprints with the Line Renderer