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Layout | August 25, 2021

Tutorial
Beginner
0 Mins
Overview
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Summary
This session demonstrates how to animate physical cameras using the Timeline, then how to sequence, edit, and blend shots together to define the cut. You will learn about Unity’s procedural camera system, Cinemachine, and how to compose shots and move cameras using dolly tracks. Finally, you will see how you can use polybrush to perform last-minute set dressing to fill out the environment through the camera lens.
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Last updated: March 23, 2021
2019.4
Language
English
Layout | August 25, 2021