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Lesson 2.2 - Food Flight

Tutorial
Beginner
1 Hour10 Mins
Overview
For Educators
Summary
Overview:
In this lesson, you will allow the player to launch the projectile through the scene. First you will write a new script to send the projectile forwards. Next you will store the projectile along with all of its scripts and properties using an important new concept in Unity called Prefabs. The player will be able to launch the projectile prefab with a tap of the spacebar. Finally, you will add boundaries to the scene, removing any objects that leave the screen.
Project Outcome:
The player will be able to press the Spacebar and launch a projectile prefab into the scene, which destroys itself when it leaves the game’s boundaries. The animals will also be removed from the scene when they leave the game boundaries.
Select your Unity version
Last updated: July 23, 2020
2019.3
2019.2
2019.1
2018.4
Topics we'll cover
Language
English
Tutorial
Lesson 2.2 - Food Flight
91
Lesson 2.2 - Food Flight