Lesson 3.3 - Don't Just Stand There

Tutorial
Beginner
1 Hour
Overview
Live
For Educators
Summary
Overview:
The game is looking great so far, but the player character is a bit… lifeless. Instead of the character simply sliding across the ground, we’re going to give it animations for running, jumping, and even death! We will also tweak the speed of these animations, timing them so they look perfect in the game environment.
Project Outcome:
With the animations from the animator controller, the character will have 3 new animations that occur in 3 different game states. These states include running, jumping, and death, all of which transition smoothly and are timed to suit the game.
Select your Unity version
Last updated: July 24, 2020
2019.3
2019.2
2019.1
2018.4
Language
English
Lesson 3.3 - Don't Just Stand There