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Mixing: Fitting It All Together
Tutorial
Advanced
25 Mins
Overview
Summary
In this tutorial, we're going to start with some mixing setup.
Language
English
Recommended Unity Versions
2018
Tutorial
Mixing: Fitting It All Together
1.
Setting up a Mix Bus System in Wwise
Review the tools available in Master-Mixer Hierarchy.

2.
Setting up Environmental Reverb Zones in Unity
Now in Unity, you need to tell the game where you want the reverb zones to be active.

3.
Ducking Part 1: Wwise Auto-ducking
Next, we're going to be looking at various methods of ducking. It is a method of automated mixing wherein the signal of one sound is dropping the volume of another sound.

4.
Ducking Part 2: The Wwise Meter and Building Your Project
Finally, let’s explore a finer method of ducking and build out our game!