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Overview and Installation of the Post Processing Stack
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Advanced
10 Mins
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Summary
In this tutorial, we'll start with a level from the Swords and Shovels project, and cover project settings for maximizing quality; the photographic basis of post processing effects; installing the post processing stack, creating profiles, layers, and volumes; working with post processing settings; setting particle-based atmospheric effects such as fog, water drips, and cave bats; and we'll conclude with a final polishing pass to ensure that we capture art direction and create a distinct sense of place. The effects in the post processing stack are largely based on the visual language of photography and film. Concepts such as lensing, exposure, tone mapping, color correction, and motion blur are all represented.
Recommended Unity versions
2018
Topics we'll cover
Industry
Language
English
Tutorial
Overview and Installation of the Post Processing Stack
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Overview and Installation of the Post Processing Stack