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Pluggable AI With Scriptable Objects

Tutorial
Intermediate
1 Hour35 Mins
(59)
Overview
Live
Groups
Summary
In this recorded live session, we create a finite state machine-based AI system which can be configured in Unity’s inspector using ScriptableObjects for states, actions and transitions between those states.
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Last updated: December 09, 2021
5.x
Language
English
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Pluggable AI With Scriptable Objects