Pluggable AI With Scriptable Objects

Tutorial
Intermediate
1 Hour35 Mins
Overview
Live
Summary
In this recorded live session, we create a finite state machine-based AI system which can be configured in Unity’s inspector using ScriptableObjects for states, actions and transitions between those states.
Select your Unity version
Last updated: September 03, 2020
5.x
Language
English
Pluggable AI With Scriptable Objects