Post Processing Effects: Tone Mapping

Tutorial
Beginner
10 Mins
Overview
Live
Summary
Tonemapping is the process of mapping color values from high dynamic range (HDR) to low dynamic range (LDR). In Unity, this means that for most platforms, the arbitrary 16-bit floating-point color values will be mapped to traditional 8-bit values.
Select your Unity version
Last updated: January 30, 2020
2019.3
2019.2
2019.1
2018.4
2018.3
2018.2
2018.1
2017.4
2017.3
2017.2
2017.1
5.x
4.x
Language
English
Post Processing Effects: Tone Mapping