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Post Processing Effects: Tone Mapping
Tutorial
Beginner
10 Mins
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Summary
Tonemapping is the process of mapping color values from high dynamic range (HDR) to low dynamic range (LDR). In Unity, this means that for most platforms, the arbitrary 16-bit floating-point color values will be mapped to traditional 8-bit values.
Recommended Unity versions
3.5 and Above
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English
Tutorial
Post Processing Effects: Tone Mapping