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Post Processing Effects: Tone Mapping
Tutorial
Beginner
10 Mins
Overview
Overview
Summary
Tonemapping is the process of mapping color values from high dynamic range (HDR) to low dynamic range (LDR). In Unity, this means that for most platforms, the arbitrary 16-bit floating-point color values will be mapped to traditional 8-bit values.
Topics we'll cover
Language
English
Recommended Unity Versions
3.5 and Above
Tutorial
Post Processing Effects: Tone Mapping