Precomputed Realtime GI (Global Illumination)

Tutorial
Intermediate
1 Hour
Overview
Live
Summary
In Unity, there are two distinct techniques available for precomputing global illumination (GI), or bounced lighting. These are Baked GI and Precomputed Realtime GI. This tutorial focuses on Precomputed Realtime GI.
Select your Unity version
Last updated: March 21, 2019
5.x
Language
English
Precomputed Realtime GI (Global Illumination)