Precomputed Realtime GI (Global Illumination)
Tutorial
Intermediate
1 Hour
Overview
Your progress
Summary
In Unity, there are two distinct techniques available for precomputing global illumination (GI), or bounced lighting. These are Baked GI and Precomputed Realtime GI. This tutorial focuses on Precomputed Realtime GI.
Recommended Unity versions
5.5
Language
English
Tutorial
Precomputed Realtime GI (Global Illumination)