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Project Setup and Map Baking - Part 1

+10 XP
35 Mins
In this tutorial, we'll get started by learning how we can create a project in Substance Painter to paint textures in using our Game Resolution asset. We'll learn about mesh normals and why they are important to understand prior to getting started texturing. Next we'll learn how to modify vertex normals and UVs based on these modifications over inside Maya. Lastly, we'll learn how to bake all of the supporting texture maps we'll need in Substance Painter, and then how we can fix any potential errors that might be in those baked maps, before moving forward.
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Last updated: April 08, 2020
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Project Setup and Map Baking - Part 1