In this tutorial, we'll get started by learning how we can create a project in Substance Painter to paint textures in using our Game Resolution asset. We'll learn about mesh normals and why they are important to understand prior to getting started texturing. Next we'll learn how to modify vertex normals and UVs based on these modifications over inside Maya. Lastly, we'll learn how to bake all of the supporting texture maps we'll need in Substance Painter, and then how we can fix any potential errors that might be in those baked maps, before moving forward.
Recommended Unity Versions
Project Setup and Map Baking - Part 1
Creating a New Project
Let’s begin by learning to create a new Substance Painter project using the game character asset.
Understanding Mesh Normals
Continue to learn what normals are, how they affect your textures, and what some strategies are for making sure they work for you and not against you.