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Project Setup and Map Baking - Part 2

Tutorial
Intermediate
+10 XP
35 Mins
Overview
Live
Groups
Summary
In this tutorial, we'll learn how to modify vertex normals and UVs based on these modifications over inside Maya. Lastly, we'll learn how to bake all of the supporting texture maps we'll need in Substance Painter, and then how we can fix any potential errors that might be in those baked maps, before moving forward.
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Last updated: November 05, 2019
2018.1
Language
English
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Project Setup and Map Baking - Part 2