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Setting up Blendshapes in Unity

Tutorial
Beginner
+10 XP
10 Mins
(186)
Overview
Summary
Blend shapes are used in 3D animation to interpolate between different sets of geometry. For instance, blend shapes are often used in facial animation to transition between expressions — like a character breaking into a smile or a frown from a neutral expression. In this tutorial, you will learn how to access blendshapes through the Unity animation system.
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Last updated: November 12, 2020
2019.3
2019.2
2019.1
2018.4
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2018.1
Language
English
Setting up Blendshapes in Unity