Premium

Volume Overrides: Procedural Sky

Tutorial
Intermediate
20 Mins
Overview
Details
Your progress
Summary
The Procedural Sky Volume Override is the default sky type in Scenes using the High-Definition Render Pipeline. In this workflow we’ll learn how to use the Procedural Sky Override to tint the sky and ground, adjust atmospheric thickness (simulating haze), and adjust lighting and exposure.
Recommended Unity versions
2019.1 and Above
Topics we'll cover
Language
English
Tutorial
Volume Overrides: Procedural Sky
0
Volume Overrides: Procedural Sky