Shadergraph: Split and Combine

Tutorial
Beginner
+10 XP
10 Mins
Overview
Live
Summary
The Split and Combine nodes are utility nodes that help you achieve complex Shaders by splitting or combining vectors.
For times when you need to split a vector to perform specific adjustments or retrieve singular values from the vector, you can use the Split and Combine nodes. An example of this is extracting only the blue value out of a Texture.
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Last updated: October 26, 2020
2019.4
Language
English
Shadergraph: Split and Combine