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Simulate solid surfaces

Tutorial
Beginner
+10 XP
30 Mins
(771)
Overview
For Educators
Summary
Materials define the ways that light will behave on an object. In this tutorial, you’ll begin learning about materials by learning how light behaves with solid objects. Along the way, you’ll be creating materials for solid objects, and you’ll be able to simulate objects in the real world.
By the end of this tutorial, you'll be able to:
  • Explain specular and diffuse reflectivity
  • Distinguish between Specular and Metallic properties and explain how each is configured
  • Adjust the Base Map of a material using a color
  • Apply the Specular and Metallic workflows to achieve desired effects
  • Identify the characteristics of a real-world surface to be configured in a new material
  • Adjust material properties to simulate a given solid substance
Related documentation
Select your Unity version
Last updated: August 07, 2023
2022.3
2021.3
2020.3
Language
English
Simulate solid surfaces