In this tutorial, we'll begin building our game model from the sculpted reference we imported.
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Starting the Game Model
Examining the Sculpt for Useful Geometry
See if there's any geometry that we can reuse from the sculpt.
Building the Boots
Build the boot from some existing boot geometry.
Modeling the Legs
Create the legs geometry.
Creating the Gloves
Alright, once we get the pants done, the next thing to do is the gloves.
Modeling the Belt
The base topology in the case of the belt actually lends itself pretty well. All you have to do is get rid of a little bit of resolution.
Modeling the Strap
Finally, finish up by working on the strap, and this is going to be another case where thee base geometry works actually pretty well for us.
Bat Goblin Challenge 2
Let's concentrate on the legs and the tunic. They're not going to be a one-to-one match with the pieces from the goblin versus the pieces of the dwarf, so go ahead and concentrate on the legs and the tunic or torso part including the belt.
Get to the same point you got to on the dwarf on this bat goblin enemy character.