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State Machines in Visual Scripting

Tutorial
Beginner
+10 XP
25 Mins
(30)
Overview
Live
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Summary
State Machines give you sophisticated control over the behavior of objects in your project. It allows you to give a GameObject different interchangeable statuses, such as Standing, Running, Fighting, and Hurt, each of which responds to different events under different circumstances. In this tutorial, you will build a State Machine for the trap door in Clive’s Crypt.
By the end of this tutorial, you’ll be able to:
  • Distinguish a State Graph from a Script Graph.
  • Build a new State Graph.
  • Build Script Graphs for the states in a State Machine.
  • Navigate among the various scripts in a State Machine.
  • Given a desired result, devise and configure transitions in a State Graph.
  • Interpret an existing complex visual script.
  • Adapt an existing Script Graph for use in a State Machine.
Select your Unity version
Last updated: April 01, 2021
2021.1
2020.3
2020.2
2020.1
2019.4
2019.3
2019.2
2019.1
Language
English
State Machines in Visual Scripting