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Trim Sheets and Reuse in Substance Designer

Tutorial
Beginner
+10 XP
45 Mins
(14)
Overview
Summary
This tutorial teaches you how to get tiling trim textures from ZBrush into Substance Designer. You will also learn how to use your tiling texture in another substance graph, and how to believably incorporate a texture using directional warps. You will learn how to expose parameters, so that you can improve your workflow and work much faster.
Select your Unity version
Last updated: November 05, 2019
2018.1
Language
English
Trim Sheets and Reuse in Substance Designer