This course will cover prototyping game systems for the Swords and Shovels game.
Recommended Unity Versions
Understand the Design/Prototype Relationship
The Purpose of a Prototype
First, Let’s talk about understanding the design-prototype relationship, the purpose of a prototype, how to know when to prototype, and who should be involved in a prototype.
Assessing Design Needs
Now we will review the design document, pick out key points, discuss how and when to change the design, and create a player story.
Understanding the Systems of a Game
Explore the Unity project, and test the existing systems, which include movement, combat, and inventory.
Plan of Action
For your plan of action, list all the features to be prototyped, describe the mechanics or write pseudocode, visualize with sketches or wireframes, determine system dependencies, and be cautious of scope.
Assessing System Viability
Finally, when you are prototyping, ask ourselves if it is this a sensible and logical solution? Does this new gameplay feel good?And if we are balancing feasibility and quality with limited resources.