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Unit 1 - Design, Develop, and Deploy for VR

10 Mins
Your progress
Chris Pruett, Director of Content Ecosystem at Oculus, kicks things off with this introductory module. He'll discuss the state of the VR ecosystem, the challenges developers face, and best practices for successful VR apps. Chris will also offer a sneak peek of the escape room vertical slice you'll be building alongside the VR experts at Oculus and Unity throughout this course.
Learning Objectives:
  • Understand the target audience for the course: intermediate Unity developers who want to design, develop, and deploy high-quality VR content
  • Understand today’s consumer expectations for VR content
  • Recognize the traits that successful VR titles have in common
  • Understand how this course can help you get ready to create higher quality VR applications
  • Familiarize yourself with the escape room vertical slice you’ll build throughout this course
Remember to follow along and build your own vertical slice! You can access additional support and submit your vertical slice to the Oculus Developer Support team for feedback:
Select your Unity version
Last updated: February 11, 2020
Topics we'll cover
Unit 1 - Design, Develop, and Deploy for VR
Unit 1 - Design, Develop, and Deploy for VR