Chris Pruett, Director of Content Ecosystem at Oculus, kicks things off with this introductory module. He'll discuss the state of the VR ecosystem, the challenges developers face, and best practices for successful VR apps. Chris will also offer a sneak peek of the escape room vertical slice you'll be building alongside the VR experts at Oculus and Unity throughout this course.
Learning Objectives:
Understand the target audience for the course: intermediate Unity developers who want to design, develop, and deploy high-quality VR content
Understand today’s consumer expectations for VR content
Recognize the traits that successful VR titles have in common
Understand how this course can help you get ready to create higher quality VR applications
Familiarize yourself with the escape room vertical slice you’ll build throughout this course
Submission:
Remember to follow along and build your own vertical slice! You can access additional support and submit your vertical slice to the Oculus Developer Support team for feedback: https://developer.oculus.com/unity-learn-vr/