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Unit 10 - Testing

Tutorial
Intermediate
+10 XP
45 Mins
(97)
Overview
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Summary
In Unit 10, Lisa Brewster and Bruce Wooden of Oculus introduce the importance of quality assurance and testing. They cover overall player comfort, and how to successfully run tests on your VR application. By the end of this unit you’ll be ready to implement quality VR play tests to your development cycles.

Learning Objectives:

  • Understand the importance of quality assurance and testing to VR projects
  • Recognize factors contributing to overall player comfort as well as additional considerations for VR
  • Evaluate different types of testing for VR projects
  • Understand how to select and run the right test for your VR application
  • Recognize how to collect and analyze data from your testing
Submission:
Remember to follow along and build your own vertical slice! You can access additional support and submit your vertical slice to the Oculus Developer Support team for feedback: https://developer.oculus.com/unity-learn-vr/
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Last updated: July 22, 2020
2018.4
Language
English
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Unit 10 - Testing