Unity Learn home
View Tutorial Content

Unit 10 - Testing

+10 XP
45 Mins
In Unit 10, Lisa Brewster and Bruce Wooden of Oculus introduce the importance of quality assurance and testing. They cover overall player comfort, and how to successfully run tests on your VR application. By the end of this unit you’ll be ready to implement quality VR play tests to your development cycles.

Learning Objectives:

  • Understand the importance of quality assurance and testing to VR projects
  • Recognize factors contributing to overall player comfort as well as additional considerations for VR
  • Evaluate different types of testing for VR projects
  • Understand how to select and run the right test for your VR application
  • Recognize how to collect and analyze data from your testing
Remember to follow along and build your own vertical slice! You can access additional support and submit your vertical slice to the Oculus Developer Support team for feedback: https://developer.oculus.com/unity-learn-vr/
Select your Unity version
Last updated: January 21, 2022
Unity Pro
The complete solution for professionals to create, operate and monetize.
Unit 10 - Testing