Unit 10 - Testing
Tutorial
Intermediate
45 Mins
Overview
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Summary
In Unit 10, Lisa Brewster and Bruce Wooden of Oculus introduce the importance of quality assurance and testing. They cover overall player comfort, and how to successfully run tests on your VR application. By the end of this unit you’ll be ready to implement quality VR play tests to your development cycles.

Learning Objectives:

  • Understand the importance of quality assurance and testing to VR projects
  • Recognize factors contributing to overall player comfort as well as additional considerations for VR
  • Evaluate different types of testing for VR projects
  • Understand how to select and run the right test for your VR application
  • Recognize how to collect and analyze data from your testing
Recommended Unity versions
2018.4
Language
English
Tutorial
Unit 10 - Testing
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Unit 10 - Testing