In Unit 10, Lisa Brewster and Bruce Wooden of Oculus introduce the importance of quality assurance and testing. They cover overall player comfort, and how to successfully run tests on your VR application. By the end of this unit you’ll be ready to implement quality VR play tests to your development cycles.
Learning Objectives:
Understand the importance of quality assurance and testing to VR projects
Recognize factors contributing to overall player comfort as well as additional considerations for VR
Evaluate different types of testing for VR projects
Understand how to select and run the right test for your VR application
Recognize how to collect and analyze data from your testing
Submission:
Remember to follow along and build your own vertical slice! You can access additional support and submit your vertical slice to the Oculus Developer Support team for feedback: https://developer.oculus.com/unity-learn-vr/